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23 lines
589 B
C#

2 years ago
using System;
using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Timeline;
[Serializable]
public class CastShadowClip : PlayableAsset, ITimelineClipAsset
{
public CastShadowBehaviour template = new CastShadowBehaviour();
public ClipCaps clipCaps
{
get { return ClipCaps.None; }
}
public override Playable CreatePlayable(PlayableGraph graph, GameObject owner)
{
var playable = ScriptPlayable<CastShadowBehaviour>.Create(graph, template);
CastShadowBehaviour clone = playable.GetBehaviour();
return playable;
}
}