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14 lines
381 B
C#

2 years ago
using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Timeline;
[TrackColor(0.259434f, 0.629717f, 1f)]
[TrackClipType(typeof(DodgeClip))]
public class DodgeTrack : TrackAsset
{
public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount)
{
return ScriptPlayable<DodgeMixerBehaviour>.Create (graph, inputCount);
}
}