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14 lines
411 B
C#

2 years ago
using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Timeline;
[TrackColor(0.485938f, 0.7335351f, 0.9811321f)]
[TrackClipType(typeof(FollowTargetClip))]
public class FollowTargetTrack : TrackAsset
{
public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount)
{
return ScriptPlayable<FollowTargetMixerBehaviour>.Create (graph, inputCount);
}
}