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16 lines
280 B
C#
16 lines
280 B
C#
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2 years ago
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using System;
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using UnityEngine;
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using UnityEngine.Playables;
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using Game;
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[Serializable]
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public class MovestepBehaviour : PlayableBehaviour
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{
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public EMovestepType stepType;
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public Vector3 value;
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public override void OnPlayableCreate(Playable playable)
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{
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}
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}
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