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16 lines
280 B
C#

2 years ago
using System;
using UnityEngine;
using UnityEngine.Playables;
using Game;
[Serializable]
public class MovestepBehaviour : PlayableBehaviour
{
public EMovestepType stepType;
public Vector3 value;
public override void OnPlayableCreate(Playable playable)
{
}
}