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14 lines
388 B
C#

2 years ago
using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Timeline;
[TrackColor(0.855f, 0.8623f, 0.87f)]
[TrackClipType(typeof(MovestepClip))]
public class MovestepTrack : TrackAsset
{
public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount)
{
return ScriptPlayable<MovestepMixerBehaviour>.Create (graph, inputCount);
}
}