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23 lines
613 B
C#
23 lines
613 B
C#
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2 years ago
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using System;
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using UnityEngine;
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using UnityEngine.Playables;
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using UnityEngine.Timeline;
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[Serializable]
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public class ThrowAnimationClip : PlayableAsset, ITimelineClipAsset
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{
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public ThrowAnimationBehaviour template = new ThrowAnimationBehaviour ();
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public ClipCaps clipCaps
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{
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get { return ClipCaps.None; }
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}
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public override Playable CreatePlayable (PlayableGraph graph, GameObject owner)
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{
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var playable = ScriptPlayable<ThrowAnimationBehaviour>.Create (graph, template);
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ThrowAnimationBehaviour clone = playable.GetBehaviour ();
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return playable;
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}
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}
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