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14 lines
400 B
C#
14 lines
400 B
C#
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2 years ago
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using UnityEngine;
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using UnityEngine.Playables;
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using UnityEngine.Timeline;
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[TrackColor(0.855f, 0.8623f, 0.87f)]
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[TrackClipType(typeof(ThrowControlClip))]
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public class ThrowControlTrack : TrackAsset
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{
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public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount)
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{
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return ScriptPlayable<ThrowControlMixerBehaviour>.Create (graph, inputCount);
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}
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}
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