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			30 lines
		
	
	
		
			793 B
		
	
	
	
		
			C#
		
	
		
		
			
		
	
	
			30 lines
		
	
	
		
			793 B
		
	
	
	
		
			C#
		
	
| 
											2 years ago
										 | using UnityEngine; | ||
|  | 
 | ||
|  | namespace Game | ||
|  | { | ||
|  |     public class ClipMovestep : TimelineClipBase | ||
|  |     { | ||
|  |         private MovestepClip _mRealAsset; | ||
|  |         public override void OnEnter() | ||
|  |         { | ||
|  |             _mRealAsset = Asset as MovestepClip; | ||
|  |             Owner.move.StepType = _mRealAsset.template.stepType; | ||
|  |             Owner.move.StepValue = _mRealAsset.template.value; | ||
|  |         } | ||
|  |         public override void OnStay() | ||
|  |         { | ||
|  |         } | ||
|  |         public override void OnLeave() | ||
|  |         { | ||
|  |             Owner.move.StepType = EMovestepType.None; | ||
|  |             Owner.move.StepValue = Vector3.zero; | ||
|  |         } | ||
|  |         public override void OnPause(bool isPause) | ||
|  |         { | ||
|  |             if (isPause) | ||
|  |                 OnLeave(); | ||
|  |             else | ||
|  |                 OnEnter(); | ||
|  |         } | ||
|  |     } | ||
|  | } |