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			111 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C#
		
	
		
		
			
		
	
	
			111 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C#
		
	
| 
											2 years ago
										 | using System; | ||
|  | using Entitas; | ||
|  | using UnityEngine; | ||
|  | using Game; | ||
|  | /// <summary> | ||
|  | /// 交互系统 带InteractComp的是可交互物 类型为门、宝箱、怪物等 | ||
|  | /// </summary> | ||
|  | public class InteractSystem : IExecuteSystem, IInitializeSystem | ||
|  | { | ||
|  |     private IGroup<GameEntity> _entities; | ||
|  |     private const float SearchWaitTimeMax = 0.2f; | ||
|  |     private float _searchWaitTimeLeft = 0; | ||
|  |     public void Initialize() | ||
|  |     { | ||
|  |         _entities = Util.GetGroup(GameMatcher.Interact); | ||
|  |         EventManager.Instance.AddEvent<PPlayerInput>(EEvent.PlayerInput, OnPlayerAction); | ||
|  |     } | ||
|  |     public void Execute() | ||
|  |     { | ||
|  |         if (!Util.IsControl()) | ||
|  |         { | ||
|  |             return; | ||
|  |         } | ||
|  |         var master = Util.GetMaster(); | ||
|  |         UpdateInteract(master); | ||
|  |     } | ||
|  |     public void UpdateInteract(GameEntity entity) | ||
|  |     { | ||
|  |         //TODO 瞬间触发多次的问题 | ||
|  |         var combo = entity.combo; | ||
|  |         var target = combo.TargetInteract; | ||
|  |         _searchWaitTimeLeft -= Time.deltaTime; | ||
|  |         if (_searchWaitTimeLeft <= 0) | ||
|  |         { | ||
|  |             var newTarget = FindTarget(entity); | ||
|  |             if (newTarget != target.Value) | ||
|  |             { | ||
|  |                 if (target.Value > 0) | ||
|  |                 { | ||
|  |                     Util.SetIsTarget(target.Value, false); | ||
|  |                 } | ||
|  |                 if (newTarget > 0) | ||
|  |                 { | ||
|  |                     Util.SetIsTarget(newTarget, true); | ||
|  |                 } | ||
|  |             } | ||
|  |             target.Value = newTarget; | ||
|  |             _searchWaitTimeLeft = SearchWaitTimeMax; | ||
|  |         } | ||
|  |     } | ||
|  |     private int FindTarget(GameEntity entity) | ||
|  |     { | ||
|  |         var combo = entity.combo; | ||
|  |         var newTarget = 0; | ||
|  |         var distanceMin = float.MaxValue; | ||
|  |         foreach (var target in _entities) | ||
|  |         { | ||
|  |             if (!target.interact.IsActive.Value) | ||
|  |             { | ||
|  |                 continue; | ||
|  |             } | ||
|  |             var entityID = target.ID(); | ||
|  |             var distance = Vector3.Distance(entity.Pos(), target.Pos()); | ||
|  |             if (distance > GameConst.InteractRange) | ||
|  |             { | ||
|  |                 continue; | ||
|  |             } | ||
|  |             if (distance < distanceMin) | ||
|  |             { | ||
|  |                 newTarget = entityID; | ||
|  |                 distanceMin = distance; | ||
|  |             } | ||
|  |         } | ||
|  |         return newTarget; | ||
|  |     } | ||
|  |     private void Interact(GameEntity entity) | ||
|  |     { | ||
|  |         var interact = entity.interact; | ||
|  |         switch (interact.InteractType) | ||
|  |         { | ||
|  |             case EInteractType.Door: | ||
|  |                 Util.EnterLevel(interact.TargetId); | ||
|  |                 break; | ||
|  |             case EInteractType.Npc: | ||
|  |                 Util.StartDrama(interact.TargetId); | ||
|  |                 break; | ||
|  |             case EInteractType.Monster: | ||
|  |                 Util.Print("处决", entity.ID()); | ||
|  |                 break; | ||
|  |             case EInteractType.Bless: | ||
|  |                 Util.OpenBlessUI((EElementType)Enum.Parse(typeof(EElementType), interact.TargetId, true)); | ||
|  |                 Util.DestroyEntity(entity); | ||
|  |                 break; | ||
|  |         } | ||
|  |     } | ||
|  | 
 | ||
|  |     private void OnPlayerAction(PPlayerInput info) | ||
|  |     { | ||
|  |         if (info.Action == EKeyActionType.Press && info.Key == EFunctionKey.Interact) | ||
|  |         { | ||
|  |             var master = Util.GetMaster(); | ||
|  |             var combo = master.combo; | ||
|  |             var target = combo.TargetInteract; | ||
|  |             if (target.Value > 0) | ||
|  |             { | ||
|  |                 Interact(Util.GetEntity(target.Value)); | ||
|  |                 target.Value = 0; | ||
|  |             } | ||
|  |         } | ||
|  |     } | ||
|  | } |