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							|  |  |  | using Entitas; | 
					
						
							|  |  |  | using UnityEngine; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | [Game] | 
					
						
							|  |  |  | public class PauseComponent : IComponent | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     public bool _isPause; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     public bool IsPause | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         get => _isPause; | 
					
						
							|  |  |  |         set => _isPause = value; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     public int PausePreFrame = 0; //暂停需要延迟 | 
					
						
							|  |  |  |     public float PauseTime = 0; | 
					
						
							|  |  |  |     public Vector3 VelocityCache; | 
					
						
							|  |  |  |     public float AnimeSpeedCache; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | namespace Game | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     public abstract partial class Util | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         public static bool IsPause(GameEntity entity) | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |             if (!entity.hasPause) | 
					
						
							|  |  |  |             { | 
					
						
							|  |  |  |                 return false; | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  | 
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							|  |  |  |             return entity.pause.IsPause || entity.pause.PausePreFrame > 0; | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         public static void EntityPause(GameEntity entity, float pauseTime, bool isTarget = true) | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |             entity.pause.PauseTime = pauseTime; | 
					
						
							|  |  |  |             entity.pause.PausePreFrame = 1; | 
					
						
							|  |  |  |             EntityStopMove(entity.ID()); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | } |