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			23 lines
		
	
	
		
			467 B
		
	
	
	
		
			C#
		
	
		
		
			
		
	
	
			23 lines
		
	
	
		
			467 B
		
	
	
	
		
			C#
		
	
| 
											2 years ago
										 | namespace Game | ||
|  | { | ||
|  |     public class ClipLoopInAir : TimelineClipBase | ||
|  |     { | ||
|  |         private LoopInAirClip _mRealAsset; | ||
|  | 
 | ||
|  |         public override void OnEnter() | ||
|  |         { | ||
|  |         } | ||
|  | 
 | ||
|  |         public override void OnStay() | ||
|  |         { | ||
|  |         } | ||
|  | 
 | ||
|  |         public override void OnLeave() | ||
|  |         { | ||
|  |             if (!Owner.move.IsGround) | ||
|  |             { | ||
|  |                 TimelineManager.Instance.SetTimelineTime(Owner, (float)EndTime, (float)StartTime); | ||
|  |             } | ||
|  |         } | ||
|  |     } | ||
|  | } |