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							|  |  |  | using UnityEngine; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | namespace Game | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     public class ClipThrowControl : TimelineClipBase | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         private ThrowControlClip _mRealAsset; | 
					
						
							|  |  |  |         private GameEntity target; | 
					
						
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							|  |  |  |         public override void OnEnter() | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |             target = Util.GetEntity(Owner.skill.ThrowTarget); | 
					
						
							|  |  |  |             if (target == null || !target.hasTimeline) | 
					
						
							|  |  |  |             { | 
					
						
							|  |  |  |                 BreakSkill(); | 
					
						
							|  |  |  |                 return; | 
					
						
							|  |  |  |             } | 
					
						
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							|  |  |  |             TimelineManager.Instance.EndSkillTimeline(target); | 
					
						
							|  |  |  |             target.iD.Data.IsFreeControl = false; | 
					
						
							|  |  |  |             Util.AddStaggerBuff(target.ID(), -1f); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         public override void OnStay() | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |             if (!target.hp.IsAlive) | 
					
						
							|  |  |  |                 BreakSkill(); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         public override void OnLeave() | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |             target.iD.Data.IsFreeControl = true; | 
					
						
							|  |  |  |             Util.AddStaggerBuff(target.ID(), 2f); | 
					
						
							|  |  |  |         } | 
					
						
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							|  |  |  |         private void BreakSkill() | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |             Owner.timeline.IsEnd = true; | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | } |