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44 lines
1.0 KiB
C#

2 years ago
using System.Collections.Generic;
using UnityEngine;
namespace AsepriteImporter.Settings
{
[System.Serializable]
public class AseFileAnimationSettings
{
public AseFileAnimationSettings()
{
}
public AseFileAnimationSettings(string name)
{
animationName = name;
}
[SerializeField] public string animationName;
[SerializeField] public bool loopTime = true;
[SerializeField] public string about;
[SerializeField] public Sprite[] sprites;
[SerializeField] public int[] frameNumbers;
public override string ToString()
{
return animationName;
}
public bool HasInvalidSprites
{
get
{
foreach (Sprite sprite in sprites)
{
if (sprite == null)
return true;
}
return false;
}
}
}
}