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			48 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Plaintext
		
	
		
		
			
		
	
	
			48 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Plaintext
		
	
| 
											2 years ago
										 | Shader "AllIn1Vfx/Others/ZWriteGpuInstancing" | ||
|  | { | ||
|  |     Properties | ||
|  |     { | ||
|  |     } | ||
|  |     SubShader | ||
|  |     { | ||
|  |         Tags { "RenderType"="Opaque" "RenderQueue"="Geometry+1"} | ||
|  | 
 | ||
|  |         Pass | ||
|  |         { | ||
|  |             Zwrite On | ||
|  |             Offset 0, 1 | ||
|  |             ColorMask Off | ||
|  |              | ||
|  |             CGPROGRAM | ||
|  |             #pragma vertex vert | ||
|  |             #pragma fragment frag | ||
|  |             #pragma multi_compile_instancing | ||
|  |             #include "UnityCG.cginc" | ||
|  | 
 | ||
|  |             struct appdata | ||
|  |             { | ||
|  |                 float4 vertex : POSITION; | ||
|  |                 UNITY_VERTEX_INPUT_INSTANCE_ID | ||
|  |             }; | ||
|  | 
 | ||
|  |             struct v2f | ||
|  |             { | ||
|  |                 float4 vertex : SV_POSITION; | ||
|  |             }; | ||
|  | 
 | ||
|  |             v2f vert (appdata v) | ||
|  |             { | ||
|  |                 v2f o; | ||
|  |                 UNITY_SETUP_INSTANCE_ID(v); | ||
|  |                 o.vertex = UnityObjectToClipPos(v.vertex); | ||
|  |                 return o; | ||
|  |             } | ||
|  | 
 | ||
|  |             fixed4 frag (v2f i) : SV_Target | ||
|  |             { | ||
|  |                 return  1; | ||
|  |             } | ||
|  |             ENDCG | ||
|  |         } | ||
|  |     } | ||
|  | } |