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			33 lines
		
	
	
		
			1006 B
		
	
	
	
		
			C#
		
	
		
		
			
		
	
	
			33 lines
		
	
	
		
			1006 B
		
	
	
	
		
			C#
		
	
| 
											2 years ago
										 | using System; | ||
|  | using UnityEngine; | ||
|  | using UnityEngine.Playables; | ||
|  | using UnityEngine.Timeline; | ||
|  | 
 | ||
|  | public class ThrowTurnMixerBehaviour : PlayableBehaviour | ||
|  | { | ||
|  |     public override void ProcessFrame(Playable playable, FrameData info, object playerData) | ||
|  |     { | ||
|  |         var trackBinding = playerData as GameObject; | ||
|  | 
 | ||
|  |         if (!trackBinding) | ||
|  |             return; | ||
|  | 
 | ||
|  |         var trans = trackBinding.transform; | ||
|  | 
 | ||
|  |         var inputCount = playable.GetInputCount(); | ||
|  | 
 | ||
|  |         for (var i = 0; i < inputCount; i++) | ||
|  |         { | ||
|  |             var inputPlayable = (ScriptPlayable<ThrowTurnBehaviour>)playable.GetInput(i); | ||
|  |             var input = inputPlayable.GetBehaviour(); | ||
|  | 
 | ||
|  |             var positionTimeClipTime = inputPlayable.GetTime(); | ||
|  |             var positionTimeClipTimeMax = inputPlayable.GetDuration(); | ||
|  | 
 | ||
|  |             if (positionTimeClipTime > 0 && positionTimeClipTime + 0.01f < positionTimeClipTimeMax) | ||
|  |             { | ||
|  |                 trans.localScale = new Vector3(input.isRight ? 1 : -1, 1, 1); | ||
|  |             } | ||
|  |         } | ||
|  |     } | ||
|  | } |