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受击方向

master
cd 2 years ago
parent d20973f5ee
commit 14635e6930

@ -21,6 +21,6 @@ MonoBehaviour:
mLastUsedPackagesHash: 1177269412
mLastUsedPackagesCount: 1
mLastBuildCode: 1
mLastEditorStartupTimeTicks: 638214577817722807
mLastEditorStartupTimeTicks: 638214577828442584
mNewVersionAvailable: 1
mLastAttachedFlowPlayerValue: 0

@ -69,7 +69,7 @@ namespace Game
StunkRate = 1,
OwnerEntity = Owner.ID(),
HitEntity = targetID,
HitDir = castDir,
HitDir = GetHitDir(param.hitDirType, target, castPos, castDir),
SkillId = skill.SkillId.Value,
IsBreak = true,
hitIndex = i,
@ -90,6 +90,32 @@ namespace Game
}
}
private Vector3 GetHitDir(EHitDirType hitDirType, GameEntity target, Vector3 castPos, Vector3 castDir)
{
var targetPos = target.Pos();
var targetDir = targetPos - castPos;
switch (hitDirType)
{
case EHitDirType.Center:
//从中心到外围
return targetDir;
case EHitDirType.Backward:
//从前往后
return -castDir;
case EHitDirType.Forward:
//从后往前
return castDir;
case EHitDirType.Clockwise:
//顺时针
return Vector3.Cross(targetDir, Vector3.down * (Owner.move.IsRight ? 1 : -1));
case EHitDirType.CounterClockwise:
//逆时针
return Vector3.Cross(targetDir, Vector3.up * (Owner.move.IsRight ? 1 : -1));
}
return targetDir;
}
private float GetRank(EHitDirType hitDirType, GameEntity target, Vector3 castPos, Vector3 castDir)
{
//小在前

@ -39,7 +39,7 @@ namespace Game
}
//这里需要按时间排序 同类型clip时序问题
clips.Sort((a, b) => (int)((a.Clip.EndTime - b.Clip.EndTime) * 1000));
clips.Sort((l, r) => l.Clip.EndTime.CompareTo(r.Clip.EndTime));
entityTimeline.Clips.AddRange(clips);
}

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