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using UnityEngine;
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using UnityEngine.Timeline;
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namespace Game
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{
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public class ClipThrowPosition : TimelineClipBase
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{
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private ThrowPositionClip _mRealAsset;
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private GameEntity target;
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public override void OnEnter()
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{
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_mRealAsset = Asset as ThrowPositionClip;
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target = Util.GetEntity(Owner.skill.ThrowTarget);
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SetPos(_mRealAsset.template.startPos);
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}
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public override void OnStay()
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{
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var rate = (Owner.timeline.TimePast - StartTime) / (EndTime - StartTime);
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var pos = Vector3.Lerp(_mRealAsset.template.startPos, _mRealAsset.template.endPos, (float)rate);
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SetPos(pos);
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}
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public override void OnLeave()
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{
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SetPos(_mRealAsset.template.endPos);
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}
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private void SetPos(Vector3 pos)
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{
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var relatedPos = new Vector3(pos.x * (Owner.move.IsRight ? 1 : -1), pos.y, pos.z);
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var targetPos = Owner.Pos() + relatedPos;
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target.SetPos(targetPos);
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}
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}
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}
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fileFormatVersion: 2
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guid: 2ae09e079d924005a90649f9ea9f282d
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timeCreated: 1686669469
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using UnityEngine;
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using UnityEngine.Timeline;
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namespace Game
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{
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public class ClipThrowTurn : TimelineClipBase
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{
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private ThrowTurnClip _mRealAsset;
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private GameEntity target;
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public override void OnEnter()
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{
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_mRealAsset = Asset as ThrowTurnClip;
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target = Util.GetEntity(Owner.skill.ThrowTarget);
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}
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public override void OnStay()
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{
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var isRight = _mRealAsset.template.isRight;
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if (!Owner.move.IsRight)
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{
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isRight = !isRight;
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}
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Util.EntityTurn(target, isRight);
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}
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public override void OnLeave()
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{
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}
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}
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}
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fileFormatVersion: 2
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guid: 9525705e439d4869b320965fb656235d
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File diff suppressed because it is too large
Load Diff
@ -1,23 +0,0 @@
|
|||||||
using System;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.Playables;
|
|
||||||
using UnityEngine.Timeline;
|
|
||||||
|
|
||||||
public class ThrowAnimationMixerBehaviour : PlayableBehaviour
|
|
||||||
{
|
|
||||||
// NOTE: This function is called at runtime and edit time. Keep that in mind when setting the values of properties.
|
|
||||||
public override void ProcessFrame(Playable playable, FrameData info, object playerData)
|
|
||||||
{
|
|
||||||
int inputCount = playable.GetInputCount ();
|
|
||||||
|
|
||||||
for (int i = 0; i < inputCount; i++)
|
|
||||||
{
|
|
||||||
float inputWeight = playable.GetInputWeight(i);
|
|
||||||
ScriptPlayable<ThrowAnimationBehaviour> inputPlayable = (ScriptPlayable<ThrowAnimationBehaviour>)playable.GetInput(i);
|
|
||||||
ThrowAnimationBehaviour input = inputPlayable.GetBehaviour ();
|
|
||||||
|
|
||||||
// Use the above variables to process each frame of this playable.
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
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@ -0,0 +1,15 @@
|
|||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Playables;
|
||||||
|
using UnityEngine.Timeline;
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public class ThrowPositionBehaviour : PlayableBehaviour
|
||||||
|
{
|
||||||
|
[Rename("起始位置")] public Vector3 startPos;
|
||||||
|
[Rename("结束位置")] public Vector3 endPos;
|
||||||
|
|
||||||
|
public override void OnPlayableCreate(Playable playable)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
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||||||
@ -1,5 +1,5 @@
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serializedVersion: 2
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serializedVersion: 2
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||||||
@ -0,0 +1,22 @@
|
|||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Playables;
|
||||||
|
using UnityEngine.Timeline;
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public class ThrowPositionClip : PlayableAsset, ITimelineClipAsset
|
||||||
|
{
|
||||||
|
public ThrowPositionBehaviour template = new ThrowPositionBehaviour ();
|
||||||
|
|
||||||
|
public ClipCaps clipCaps
|
||||||
|
{
|
||||||
|
get { return ClipCaps.None; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public override Playable CreatePlayable (PlayableGraph graph, GameObject owner)
|
||||||
|
{
|
||||||
|
var playable = ScriptPlayable<ThrowPositionBehaviour>.Create (graph, template);
|
||||||
|
ThrowPositionBehaviour clone = playable.GetBehaviour ();
|
||||||
|
return playable;
|
||||||
|
}
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|
}
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serializedVersion: 2
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@ -0,0 +1,35 @@
|
|||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Playables;
|
||||||
|
using UnityEngine.Timeline;
|
||||||
|
|
||||||
|
public class ThrowPositionMixerBehaviour : PlayableBehaviour
|
||||||
|
{
|
||||||
|
public override void ProcessFrame(Playable playable, FrameData info, object playerData)
|
||||||
|
{
|
||||||
|
var trackBinding = playerData as GameObject;
|
||||||
|
|
||||||
|
if (!trackBinding)
|
||||||
|
return;
|
||||||
|
|
||||||
|
var trans = trackBinding.transform;
|
||||||
|
|
||||||
|
var inputCount = playable.GetInputCount();
|
||||||
|
|
||||||
|
for (var i = 0; i < inputCount; i++)
|
||||||
|
{
|
||||||
|
var inputPlayable = (ScriptPlayable<ThrowPositionBehaviour>)playable.GetInput(i);
|
||||||
|
var input = inputPlayable.GetBehaviour();
|
||||||
|
|
||||||
|
var positionTimeClipTime = inputPlayable.GetTime();
|
||||||
|
var positionTimeClipTimeMax = inputPlayable.GetDuration();
|
||||||
|
|
||||||
|
if (positionTimeClipTime > 0 && positionTimeClipTime + 0.01f < positionTimeClipTimeMax)
|
||||||
|
{
|
||||||
|
var rate = positionTimeClipTime / positionTimeClipTimeMax;
|
||||||
|
var pos = Vector3.Lerp(input.startPos, input.endPos, (float)rate);
|
||||||
|
trans.localPosition = pos;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
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|
assetBundleVariant:
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@ -0,0 +1,14 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Playables;
|
||||||
|
using UnityEngine.Timeline;
|
||||||
|
|
||||||
|
[TrackColor(0.855f, 0.8623f, 0.87f)]
|
||||||
|
[TrackClipType(typeof(ThrowPositionClip))]
|
||||||
|
[TrackBindingType(typeof(Transform))]
|
||||||
|
public class ThrowPositionTrack : TrackAsset
|
||||||
|
{
|
||||||
|
public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount)
|
||||||
|
{
|
||||||
|
return ScriptPlayable<ThrowPositionMixerBehaviour>.Create (graph, inputCount);
|
||||||
|
}
|
||||||
|
}
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@ -0,0 +1,22 @@
|
|||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Playables;
|
||||||
|
using UnityEngine.Timeline;
|
||||||
|
|
||||||
|
[Serializable]
|
||||||
|
public class ThrowTurnClip : PlayableAsset, ITimelineClipAsset
|
||||||
|
{
|
||||||
|
public ThrowTurnBehaviour template = new ThrowTurnBehaviour ();
|
||||||
|
|
||||||
|
public ClipCaps clipCaps
|
||||||
|
{
|
||||||
|
get { return ClipCaps.None; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public override Playable CreatePlayable (PlayableGraph graph, GameObject owner)
|
||||||
|
{
|
||||||
|
var playable = ScriptPlayable<ThrowTurnBehaviour>.Create (graph, template);
|
||||||
|
ThrowTurnBehaviour clone = playable.GetBehaviour ();
|
||||||
|
return playable;
|
||||||
|
}
|
||||||
|
}
|
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|
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|
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assetBundleName:
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|
assetBundleVariant:
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||||||
@ -0,0 +1,33 @@
|
|||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Playables;
|
||||||
|
using UnityEngine.Timeline;
|
||||||
|
|
||||||
|
public class ThrowTurnMixerBehaviour : PlayableBehaviour
|
||||||
|
{
|
||||||
|
public override void ProcessFrame(Playable playable, FrameData info, object playerData)
|
||||||
|
{
|
||||||
|
var trackBinding = playerData as GameObject;
|
||||||
|
|
||||||
|
if (!trackBinding)
|
||||||
|
return;
|
||||||
|
|
||||||
|
var trans = trackBinding.transform;
|
||||||
|
|
||||||
|
var inputCount = playable.GetInputCount();
|
||||||
|
|
||||||
|
for (var i = 0; i < inputCount; i++)
|
||||||
|
{
|
||||||
|
var inputPlayable = (ScriptPlayable<ThrowTurnBehaviour>)playable.GetInput(i);
|
||||||
|
var input = inputPlayable.GetBehaviour();
|
||||||
|
|
||||||
|
var positionTimeClipTime = inputPlayable.GetTime();
|
||||||
|
var positionTimeClipTimeMax = inputPlayable.GetDuration();
|
||||||
|
|
||||||
|
if (positionTimeClipTime > 0 && positionTimeClipTime + 0.01f < positionTimeClipTimeMax)
|
||||||
|
{
|
||||||
|
trans.localScale = new Vector3(input.isRight ? 1 : -1, 1, 1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 689afca93b3db7c4483d4faa95f9a7fd
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@ -0,0 +1,14 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Playables;
|
||||||
|
using UnityEngine.Timeline;
|
||||||
|
|
||||||
|
[TrackColor(0.855f, 0.8623f, 0.87f)]
|
||||||
|
[TrackClipType(typeof(ThrowTurnClip))]
|
||||||
|
[TrackBindingType(typeof(Transform))]
|
||||||
|
public class ThrowTurnTrack : TrackAsset
|
||||||
|
{
|
||||||
|
public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount)
|
||||||
|
{
|
||||||
|
return ScriptPlayable<ThrowTurnMixerBehaviour>.Create (graph, inputCount);
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 33a3dd7c69ee9d74c950f7f45ecf1d35
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
Loading…
Reference in New Issue