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灯光、主角、相机角度调整

master
cd 2 years ago
parent d7026eee08
commit 1f072bc223

@ -21,6 +21,6 @@ MonoBehaviour:
mLastUsedPackagesHash: 1177269412
mLastUsedPackagesCount: 1
mLastBuildCode: 1
mLastEditorStartupTimeTicks: 638227832516976288
mLastEditorStartupTimeTicks: 638229670566548155
mNewVersionAvailable: 1
mLastAttachedFlowPlayerValue: 0

@ -1134,14 +1134,14 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1481844499}
m_LocalRotation: {x: 0.30070576, y: 0, z: 0, w: 0.953717}
m_LocalRotation: {x: 0.2164396, y: 0, z: 0, w: 0.97629607}
m_LocalPosition: {x: 0, y: 6.8829165, z: -9.329824}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 441416963}
m_Father: {fileID: 2053699350}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 35, y: 0, z: 0}
m_LocalEulerAnglesHint: {x: 25, y: 0, z: 0}
--- !u!114 &1481844501
MonoBehaviour:
m_ObjectHideFlags: 0

@ -16,7 +16,7 @@ namespace Game
public static Vector3 DownLeft = new Vector3(-1, 0, -1).normalized;
public static Vector3 DownRight = new Vector3(1, 0, -1).normalized;
public static Quaternion CommonRot = Quaternion.AngleAxis(10, Vector3.right);
public static Quaternion CommonRot = Quaternion.AngleAxis(0, Vector3.right);
public static readonly Dictionary<EMoveCommand, Vector3> MoveCommand2Dir =
new Dictionary<EMoveCommand, Vector3>()

@ -1,7 +1,9 @@
{
"name": "Fluid.BehaviorTree.Editor",
"references": [
"Fluid.BehaviorTree"
"Fluid.BehaviorTree",
"UnityEditor.UI",
"UnityEngine.UI"
],
"optionalUnityReferences": [],
"includePlatforms": [

@ -1,6 +1,6 @@
{
"name": "Fluid.BehaviorTree",
"references": [],
"references": ["GUID:343deaaf83e0cee4ca978e7df0b80d21","GUID:2bafac87e7f4b9b418d9448d219b01ab"],
"optionalUnityReferences": [],
"includePlatforms": [],
"excludePlatforms": []

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@ -599,8 +599,8 @@ Light:
serializedVersion: 10
m_Type: 1
m_Shape: 0
m_Color: {r: 0.9150943, g: 0.8410021, b: 0.75538445, a: 1}
m_Intensity: 1.2
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_Intensity: 1
m_Range: 10
m_SpotAngle: 30
m_InnerSpotAngle: 21.80208

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