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拳套普通攻击

master
cd 2 years ago
parent 81d4e85d5a
commit 9e14c4e222

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@ -35,7 +35,7 @@ namespace Game
public static void EntityPause(GameEntity entity, float pauseTime, bool isTarget = true) public static void EntityPause(GameEntity entity, float pauseTime, bool isTarget = true)
{ {
entity.pause.PauseTime = pauseTime; entity.pause.PauseTime = pauseTime;
if (isTarget) entity.pause.PausePreFrame = 1; entity.pause.PausePreFrame = 1;
EntityStopMove(entity.ID()); EntityStopMove(entity.ID());
} }
} }

@ -31,7 +31,8 @@ namespace Game
private readonly Dictionary<ECastShadowType, string> _castShadowMap = new Dictionary<ECastShadowType, string> private readonly Dictionary<ECastShadowType, string> _castShadowMap = new Dictionary<ECastShadowType, string>
{ {
[ECastShadowType.Player] = "CastShadowPlayer", [ECastShadowType.Common] = "CastShadowCommon",
[ECastShadowType.PlayerFlash] = "CastShadowPlayerFlash",
[ECastShadowType.Monster] = "CastShadowMonster", [ECastShadowType.Monster] = "CastShadowMonster",
[ECastShadowType.DeadBody] = "CastShadowDeadBody" [ECastShadowType.DeadBody] = "CastShadowDeadBody"
}; };
@ -78,7 +79,7 @@ namespace Game
} }
public void CreateCastShadow(Sprite sprite, Vector3 pos, Vector3 scale, float lifeTime = 500, public void CreateCastShadow(Sprite sprite, Vector3 pos, Vector3 scale, float lifeTime = 500,
ECastShadowType castShadowType = ECastShadowType.Player) ECastShadowType castShadowType = ECastShadowType.Common)
{ {
if (!_castShadowMap.ContainsKey(castShadowType)) Util.Print("残影类型不存在:", castShadowType); if (!_castShadowMap.ContainsKey(castShadowType)) Util.Print("残影类型不存在:", castShadowType);
var castShadowId = _castShadowMap[castShadowType]; var castShadowId = _castShadowMap[castShadowType];
@ -115,8 +116,8 @@ namespace Game
{ {
public abstract partial class Util public abstract partial class Util
{ {
public static void CastShadow(Sprite sprite, Vector3 pos, Vector3 scale, float lifeTime = 500, public static void CastShadow(Sprite sprite, Vector3 pos, Vector3 scale, float lifeTime,
ECastShadowType castShadowType = ECastShadowType.Player) ECastShadowType castShadowType)
{ {
CastShadowPoolManager.Instance.CreateCastShadow(sprite, pos, scale, lifeTime, castShadowType); CastShadowPoolManager.Instance.CreateCastShadow(sprite, pos, scale, lifeTime, castShadowType);
} }
@ -130,7 +131,7 @@ namespace Game
public partial class GameEntity public partial class GameEntity
{ {
public void CastShadow(float lifeTime = 150, ECastShadowType castShadowType = ECastShadowType.Player) public void CastShadow(float lifeTime = 150, ECastShadowType castShadowType = ECastShadowType.Common)
{ {
Util.CastShadow(view.SpriteRenderer.sprite, view.PositionView, view.TransformViewMain.localScale, lifeTime, Util.CastShadow(view.SpriteRenderer.sprite, view.PositionView, view.TransformViewMain.localScale, lifeTime,
castShadowType); castShadowType);

@ -2,7 +2,8 @@ namespace Game
{ {
public enum ECastShadowType public enum ECastShadowType
{ {
Player, Common,
PlayerFlash,
Monster, Monster,
DeadBody, DeadBody,
} }

@ -97,6 +97,12 @@ namespace Game
foreach (var entityId in _allTargets) foreach (var entityId in _allTargets)
{ {
var entity = Util.GetEntity(entityId); var entity = Util.GetEntity(entityId);
if (entity is null)
{
Util.Print("实体状态错误:", entityId);
continue;
}
var posScreen = GetScreenPos(Util.EntityViewPos(entity)); var posScreen = GetScreenPos(Util.EntityViewPos(entity));
if (_hpBarDict.TryGetValue(entityId, out var hpBar)) if (_hpBarDict.TryGetValue(entityId, out var hpBar))
hpBar.Component.SetPosition(posScreen.x, posScreen.y - 80, posScreen.z); hpBar.Component.SetPosition(posScreen.x, posScreen.y - 80, posScreen.z);

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{
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},
{ {
"Type": "SkillMonster", "Type": "SkillMonster",
"Properties": { "Properties": {
@ -20868,6 +21054,21 @@
"Id": "0x0100000000004A05", "Id": "0x0100000000004A05",
"TechnicalName": "Ntt_0D6FD504", "TechnicalName": "Ntt_0D6FD504",
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},
{
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{
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},
{
"Id": "0x0100000000004C1C",
"TechnicalName": "Ntt_A28DE777",
"Type": "Entity"
} }
] ]
} }

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