//------------------------------------------------------------------------------ // // This code was generated by a tool. // Runtime Version:4.0.30319.42000 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using Articy.Touhou; using Articy.Unity; using Articy.Unity.Constraints; using Articy.Unity.Interfaces; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Articy.Touhou.Features { public class StunFeatureConstraint { private Boolean mLoadedConstraints; private NumberConstraint mTime; private NumberConstraint mRecoverSpeed; private NumberConstraint mStunMax; public NumberConstraint Time { get { EnsureConstraints(); return mTime; } } public NumberConstraint RecoverSpeed { get { EnsureConstraints(); return mRecoverSpeed; } } public NumberConstraint StunMax { get { EnsureConstraints(); return mStunMax; } } public virtual void EnsureConstraints() { if ((mLoadedConstraints == true)) { return; } mLoadedConstraints = true; mTime = new Articy.Unity.Constraints.NumberConstraint(-3.40282346638529E+38D, 3.40282346638529E+38D, 0, 0, 0, "秒"); mRecoverSpeed = new Articy.Unity.Constraints.NumberConstraint(-3.40282346638529E+38D, 3.40282346638529E+38D, 0, 0, 0, "点/秒"); mStunMax = new Articy.Unity.Constraints.NumberConstraint(0D, 100D, 0, 0, 0, "点"); } } }