//------------------------------------------------------------------------------ // // This code was generated by a tool. // Runtime Version:4.0.30319.42000 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using Articy.Touhou; using Articy.Unity; using Articy.Unity.Constraints; using Articy.Unity.Interfaces; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Articy.Touhou.Features { public class BuffEffectAddBuffFeatureConstraint { private Boolean mLoadedConstraints; private ReferenceSlotConstraint mBuff; private NumberConstraint mBuffLevel; private NumberConstraint mNumberValueLevel; public ReferenceSlotConstraint Buff { get { EnsureConstraints(); return mBuff; } } public NumberConstraint BuffLevel { get { EnsureConstraints(); return mBuffLevel; } } public NumberConstraint NumberValueLevel { get { EnsureConstraints(); return mNumberValueLevel; } } public virtual void EnsureConstraints() { if ((mLoadedConstraints == true)) { return; } mLoadedConstraints = true; mBuff = new Articy.Unity.Constraints.ReferenceSlotConstraint("Entity;", "", "None;", "Buff;"); mBuffLevel = new Articy.Unity.Constraints.NumberConstraint(0D, 3.40282346638529E+38D, 0, 0, 0, "层"); mNumberValueLevel = new Articy.Unity.Constraints.NumberConstraint(-3.40282346638529E+38D, 3.40282346638529E+38D, 0, 0, 0, null); } } }