namespace Game { public class AIEntityDefault : AIEntityBase { protected override void OnCreate() { Sequence(() => { SetHungry(); CheckStagger(); FindTarget(); Selector(() => { Sequence(() => { CheckDistance(0, 2); MoveBack(); }); Sequence(() => { CheckDistance(2, 3); MoveAroundTo(); }); MoveTo(); }); }); } private void SetHungry() { Selector("设置饥饿值", () => { SetHungryIncrease(EAIModuleType.LongRange, 1, 1); SetHungryIncrease(EAIModuleType.Melee, 1, 1); SetHungryIncrease(EAIModuleType.Spectator, 1, 1); }); } } }