namespace Game { public class ClipInputControl : TimelineClipBase { private InputControlClip _mRealAsset; public override void OnEnter() { _mRealAsset = Asset as InputControlClip; Owner.move.IsFreeTurn = _mRealAsset.template.IsFreeTurn; } public override void OnStay() { } public override void OnLeave() { Owner.move.IsFreeTurn = !_mRealAsset.template.IsFreeTurn; } } }