using System;
using System.Collections.Generic;
using UnityEngine;
namespace Game
{
public static class StringHelper
{
static StringHelper()
{
}
public static object TryParse(string value)
{
float valueFloat = 0f;
int valueInt = 0;
if (float.TryParse(value, out valueFloat))
{
return valueFloat;
}
if (Int32.TryParse(value, out valueInt))
{
return valueInt;
}
return value;
}
///
/// 空格分隔的参数字符串,转化为数字类型的参数列表
///
///
///
public static List