namespace Game { public class ClipBreak : TimelineClipBase { private BreakClip _mRealAsset; public override void OnEnter() { _mRealAsset = Asset as BreakClip; var stance = _mRealAsset.template.stance; if (stance == EComboStance.Idle) { Owner.combo.Stance = Owner.combo.PreStance; } else { Owner.combo.Stance = stance; } } public override void OnStay() { } public override void OnLeave() { Owner.combo.Stance = EComboStance.None; } } }