namespace Game { public class ClipBuffAttack : TimelineClipBase { private BuffAttackClip _mRealAsset; public override void OnEnter() { _mRealAsset = Asset as BuffAttackClip; UtilBuff.BuffEffectAll(Owner.ID(), EBuffEffectTimingType.BeAttackHeavy); } public override void OnStay() { } public override void OnLeave() { } } }