namespace Game { public class ClipCancel : TimelineClipBase { private CancelClip _mRealAsset; public override void OnEnter() { _mRealAsset = Asset as CancelClip; var info = _mRealAsset.template; Owner.combo.IsJumpCancelable = info.jumpCancel; Owner.combo.IsGroundCancelable = info.groundCancel; Owner.combo.IsSkillCancelable = info.skillCancel; } public override void OnStay() { } public override void OnLeave() { Owner.combo.IsJumpCancelable = false; Owner.combo.IsGroundCancelable = false; Owner.combo.IsSkillCancelable = false; } } }