namespace Game { public class ClipSlide : TimelineClipBase { private SlideClip _mRealAsset; public override void OnEnter() { _mRealAsset = Asset as SlideClip; Owner.move.IsSlide = true; Owner.move.MoveSpeedScale += _mRealAsset.template.moveSpeedScale; } public override void OnStay() { } public override void OnLeave() { Owner.move.IsSlide = false; Owner.move.MoveSpeedScale -= _mRealAsset.template.moveSpeedScale; } } }