using UnityEngine; using UnityEngine.Playables; using UnityEngine.Timeline; [TrackColor(1f, 0.5330188f, 0.9193326f)] [TrackClipType(typeof(GlobalEffectClip))] public class GlobalEffectTrack : TrackAsset { public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount) { return ScriptPlayable.Create (graph, inputCount); } }