using System; using UnityEngine; using UnityEngine.Playables; using UnityEngine.Timeline; [Serializable] public class LoopInAirClip : PlayableAsset, ITimelineClipAsset { public LoopInAirBehaviour template = new LoopInAirBehaviour (); public ClipCaps clipCaps { get { return ClipCaps.None; } } public override Playable CreatePlayable (PlayableGraph graph, GameObject owner) { var playable = ScriptPlayable.Create (graph, template); LoopInAirBehaviour clone = playable.GetBehaviour (); return playable; } }