using Entitas; using UnityEngine; [Game] public class AnimationComponent : IComponent { public Animator Animator; public AnimatorOverrideController AnimatorOverrideController; public bool IsTimelineAnother = false; public bool HitMsg = false; public bool MHitMsg = false; public bool LHitMsg = false; public bool StunHitMsg = false; public bool AirHitMsg = false; public bool ReboundMsg = false; public bool DieMsg = false; public bool ResetMsg = false; }