namespace Game { public class ClipLoopInAir : TimelineClipBase { private LoopInAirClip _mRealAsset; public override void OnEnter() { } public override void OnStay() { } public override void OnLeave() { if (!Owner.move.IsGround) { TimelineManager.Instance.SetTimelineTime(Owner, (float)EndTime, (float)StartTime); } } } }