using System.Collections.Generic; using Articy.Unity; namespace Game { public struct PEntityMoveInput { public int EntityID; public EMoveCommand Command; public EMoveCommandType CommandType; } public struct PPlayerInput { public EFunctionKey Key; public EKeyActionType Action; } public struct PEntityAlive { public int Entity; public bool IsAlive; } public struct PEntityHit { public int Entity; public int Target; public int Dmg; public bool IsSkill; } public struct PEntityHitText { public int Target; public string Text; public int BuffColor; } public struct PDialog { public string Name; public string Content; public ArticyObject Pic; } public struct PDialogChoice { public List Choices; } }