namespace Game { public class ClipAttackTrigger : TimelineClipBase { private AttackTriggerClip _mRealAsset; public override void OnEnter() { _mRealAsset = Asset as AttackTriggerClip; UtilBuff.BuffEffectAll(Owner.ID(), EBuffEffectTimingType.Attack); } public override void OnStay() { } public override void OnLeave() { } } }