namespace Game { public class ClipGlobalEffect : TimelineClipBase { private GlobalEffectClip _mRealAsset; public override void OnEnter() { _mRealAsset = Asset as GlobalEffectClip; var duration = EndTime - StartTime; foreach (var item in _mRealAsset.template.m_GlobalEffectInfoList) { Util.SetGlobalEffect(item.type, item.from, item.to, (float)duration); } } public override void OnStay() { } public override void OnLeave() { } } }