using System.Collections.Generic; namespace Game { public abstract partial class GameConst { //实体 public const string MasterId = "Ntt_2671A843"; //主角 public const string MasterSoulId = "Ntt_8051ED8E";//麻薯 public const string PtRedId = "Ntt_FB83978B"; public const string PtBlueId = "Ntt_D2D44CDE"; public const string ComboTree = "Dlg_9834F8DE"; // TODO 加入新武器后走配置 // public const string LevelHome = "Ntt_72096455"; // 主城 public const string LevelHome = "Ntt_5C06B3E0"; // 主城 //通用buff public const string BuffStagger = "Ntt_1B20A898"; // 硬直 public const string BuffHitdown = "Ntt_A7BCFB9B"; // 击落 public const string BuffStun = "Ntt_CB92396C"; // 眩晕 public const string BuffExecute = "Ntt_30CF5E37"; // 处决 public const string BuffSetSpeed = "Ntt_14493626"; // 设置速度 public static readonly HashSet BuffUnShowed = new HashSet() { }; //通用特效 public const string EffectHitSlash = "effect_hit01"; // 默认受击 public const string EffectHitBlunt = "effect_hit02"; // 默认受击 public const string EffectHitGround1 = "effect_hit_ground01"; // 默认地面受击1 public const string EffectHitGround2 = "effect_hit_ground02"; // 默认地面受击2 public const string EffectHitWall1 = "effect_hit_wall01"; // 默认墙面受击1 public const string EffectHitWall2 = "effect_hit_wall02"; // 默认墙面受击2 public const string EffectHitShield = "effect_hit_shield01"; // 默认护盾受击 public const string EffectHitShieldBreak = "effect_hit_shield_break01"; // 默认护盾击破 public const string EffectHitKill = "effect_hit_kill01"; // 默认击杀 } }