using UnityEngine; using UnityEngine.Playables; using UnityEngine.Timeline; [TrackColor(0.485938f, 0.7335351f, 0.9811321f)] [TrackClipType(typeof(FollowTargetClip))] public class FollowTargetTrack : TrackAsset { public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount) { return ScriptPlayable.Create (graph, inputCount); } }