//------------------------------------------------------------------------------
//
// This code was generated by Entitas.CodeGeneration.Plugins.ComponentEntityApiGenerator.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
public partial class GameEntity {
public PointComponent point { get { return (PointComponent)GetComponent(GameComponentsLookup.Point); } }
public bool hasPoint { get { return HasComponent(GameComponentsLookup.Point); } }
public void AddPoint(EPointState newState, EPointType newPointType, UnityEngine.Vector3 newCastSpeed, float newTimeLeft) {
var index = GameComponentsLookup.Point;
var component = (PointComponent)CreateComponent(index, typeof(PointComponent));
component.State = newState;
component.PointType = newPointType;
component.CastSpeed = newCastSpeed;
component.TimeLeft = newTimeLeft;
AddComponent(index, component);
}
public void ReplacePoint(EPointState newState, EPointType newPointType, UnityEngine.Vector3 newCastSpeed, float newTimeLeft) {
var index = GameComponentsLookup.Point;
var component = (PointComponent)CreateComponent(index, typeof(PointComponent));
component.State = newState;
component.PointType = newPointType;
component.CastSpeed = newCastSpeed;
component.TimeLeft = newTimeLeft;
ReplaceComponent(index, component);
}
public void RemovePoint() {
RemoveComponent(GameComponentsLookup.Point);
}
}
//------------------------------------------------------------------------------
//
// This code was generated by Entitas.CodeGeneration.Plugins.ComponentMatcherApiGenerator.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
public sealed partial class GameMatcher {
static Entitas.IMatcher _matcherPoint;
public static Entitas.IMatcher Point {
get {
if (_matcherPoint == null) {
var matcher = (Entitas.Matcher)Entitas.Matcher.AllOf(GameComponentsLookup.Point);
matcher.componentNames = GameComponentsLookup.componentNames;
_matcherPoint = matcher;
}
return _matcherPoint;
}
}
}