//------------------------------------------------------------------------------ // // This code was generated by Entitas.CodeGeneration.Plugins.ComponentEntityApiGenerator. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ public partial class GameEntity { public MasterSoulComponent masterSoul { get { return (MasterSoulComponent)GetComponent(GameComponentsLookup.MasterSoul); } } public bool hasMasterSoul { get { return HasComponent(GameComponentsLookup.MasterSoul); } } public void AddMasterSoul(float newShakeTimeLeft, FluidDynamics.Fluid_Dynamics_Game_Emitter newEmitter, float newShootTimeLeft, System.Collections.Generic.Queue newShootTargetQueue, System.Collections.Generic.List newShootPreList) { var index = GameComponentsLookup.MasterSoul; var component = (MasterSoulComponent)CreateComponent(index, typeof(MasterSoulComponent)); component.ShakeTimeLeft = newShakeTimeLeft; component.Emitter = newEmitter; component.ShootTimeLeft = newShootTimeLeft; component.ShootTargetQueue = newShootTargetQueue; component.ShootPreList = newShootPreList; AddComponent(index, component); } public void ReplaceMasterSoul(float newShakeTimeLeft, FluidDynamics.Fluid_Dynamics_Game_Emitter newEmitter, float newShootTimeLeft, System.Collections.Generic.Queue newShootTargetQueue, System.Collections.Generic.List newShootPreList) { var index = GameComponentsLookup.MasterSoul; var component = (MasterSoulComponent)CreateComponent(index, typeof(MasterSoulComponent)); component.ShakeTimeLeft = newShakeTimeLeft; component.Emitter = newEmitter; component.ShootTimeLeft = newShootTimeLeft; component.ShootTargetQueue = newShootTargetQueue; component.ShootPreList = newShootPreList; ReplaceComponent(index, component); } public void RemoveMasterSoul() { RemoveComponent(GameComponentsLookup.MasterSoul); } } //------------------------------------------------------------------------------ // // This code was generated by Entitas.CodeGeneration.Plugins.ComponentMatcherApiGenerator. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ public sealed partial class GameMatcher { static Entitas.IMatcher _matcherMasterSoul; public static Entitas.IMatcher MasterSoul { get { if (_matcherMasterSoul == null) { var matcher = (Entitas.Matcher)Entitas.Matcher.AllOf(GameComponentsLookup.MasterSoul); matcher.componentNames = GameComponentsLookup.componentNames; _matcherMasterSoul = matcher; } return _matcherMasterSoul; } } }