//------------------------------------------------------------------------------
//
// This code was generated by Entitas.CodeGeneration.Plugins.ComponentEntityApiGenerator.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
public partial class GameEntity {
public MasterSoulComponent masterSoul { get { return (MasterSoulComponent)GetComponent(GameComponentsLookup.MasterSoul); } }
public bool hasMasterSoul { get { return HasComponent(GameComponentsLookup.MasterSoul); } }
public void AddMasterSoul(float newShakeTimeLeft, FluidDynamics.Fluid_Dynamics_Game_Emitter newEmitter, float newShootTimeLeft, System.Collections.Generic.Queue newShootTargetQueue, System.Collections.Generic.List newShootPreList) {
var index = GameComponentsLookup.MasterSoul;
var component = (MasterSoulComponent)CreateComponent(index, typeof(MasterSoulComponent));
component.ShakeTimeLeft = newShakeTimeLeft;
component.Emitter = newEmitter;
component.ShootTimeLeft = newShootTimeLeft;
component.ShootTargetQueue = newShootTargetQueue;
component.ShootPreList = newShootPreList;
AddComponent(index, component);
}
public void ReplaceMasterSoul(float newShakeTimeLeft, FluidDynamics.Fluid_Dynamics_Game_Emitter newEmitter, float newShootTimeLeft, System.Collections.Generic.Queue newShootTargetQueue, System.Collections.Generic.List newShootPreList) {
var index = GameComponentsLookup.MasterSoul;
var component = (MasterSoulComponent)CreateComponent(index, typeof(MasterSoulComponent));
component.ShakeTimeLeft = newShakeTimeLeft;
component.Emitter = newEmitter;
component.ShootTimeLeft = newShootTimeLeft;
component.ShootTargetQueue = newShootTargetQueue;
component.ShootPreList = newShootPreList;
ReplaceComponent(index, component);
}
public void RemoveMasterSoul() {
RemoveComponent(GameComponentsLookup.MasterSoul);
}
}
//------------------------------------------------------------------------------
//
// This code was generated by Entitas.CodeGeneration.Plugins.ComponentMatcherApiGenerator.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
public sealed partial class GameMatcher {
static Entitas.IMatcher _matcherMasterSoul;
public static Entitas.IMatcher MasterSoul {
get {
if (_matcherMasterSoul == null) {
var matcher = (Entitas.Matcher)Entitas.Matcher.AllOf(GameComponentsLookup.MasterSoul);
matcher.componentNames = GameComponentsLookup.componentNames;
_matcherMasterSoul = matcher;
}
return _matcherMasterSoul;
}
}
}