//------------------------------------------------------------------------------ // // This code was generated by Entitas.CodeGeneration.Plugins.ComponentEntityApiGenerator. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ public partial class GameEntity { public PointComponent point { get { return (PointComponent)GetComponent(GameComponentsLookup.Point); } } public bool hasPoint { get { return HasComponent(GameComponentsLookup.Point); } } public void AddPoint(EPointState newState, EPointType newPointType, UnityEngine.Vector3 newCastSpeed, float newTimeLeft) { var index = GameComponentsLookup.Point; var component = (PointComponent)CreateComponent(index, typeof(PointComponent)); component.State = newState; component.PointType = newPointType; component.CastSpeed = newCastSpeed; component.TimeLeft = newTimeLeft; AddComponent(index, component); } public void ReplacePoint(EPointState newState, EPointType newPointType, UnityEngine.Vector3 newCastSpeed, float newTimeLeft) { var index = GameComponentsLookup.Point; var component = (PointComponent)CreateComponent(index, typeof(PointComponent)); component.State = newState; component.PointType = newPointType; component.CastSpeed = newCastSpeed; component.TimeLeft = newTimeLeft; ReplaceComponent(index, component); } public void RemovePoint() { RemoveComponent(GameComponentsLookup.Point); } } //------------------------------------------------------------------------------ // // This code was generated by Entitas.CodeGeneration.Plugins.ComponentMatcherApiGenerator. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ public sealed partial class GameMatcher { static Entitas.IMatcher _matcherPoint; public static Entitas.IMatcher Point { get { if (_matcherPoint == null) { var matcher = (Entitas.Matcher)Entitas.Matcher.AllOf(GameComponentsLookup.Point); matcher.componentNames = GameComponentsLookup.componentNames; _matcherPoint = matcher; } return _matcherPoint; } } }