//------------------------------------------------------------------------------ // // This code was generated by Entitas.CodeGeneration.Plugins.ComponentLookupGenerator. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ public static class GameComponentsLookup { public const int AI = 0; public const int Animation = 1; public const int Bag = 2; public const int Buff = 3; public const int Bullet = 4; public const int Combo = 5; public const int Hp = 6; public const int ID = 7; public const int Interact = 8; public const int MasterSoul = 9; public const int Move = 10; public const int Pause = 11; public const int Point = 12; public const int Property = 13; public const int Skill = 14; public const int Timeline = 15; public const int View = 16; public const int TotalComponents = 17; public static readonly string[] componentNames = { "AI", "Animation", "Bag", "Buff", "Bullet", "Combo", "Hp", "ID", "Interact", "MasterSoul", "Move", "Pause", "Point", "Property", "Skill", "Timeline", "View" }; public static readonly System.Type[] componentTypes = { typeof(AIComponent), typeof(AnimationComponent), typeof(BagComponent), typeof(BuffComponent), typeof(BulletComponent), typeof(ComboComponent), typeof(HpComponent), typeof(IDComponent), typeof(InteractComponent), typeof(MasterSoulComponent), typeof(MoveComponent), typeof(PauseComponent), typeof(PointComponent), typeof(PropertyComponent), typeof(SkillComponent), typeof(TimelineComponent), typeof(ViewComponent) }; }