using System.Collections; using System.Collections.Generic; using UnityEngine; public class dissappear : MonoBehaviour { bool start = false; // Use this for initialization void Start () { StartCoroutine(slsls()); } IEnumerator slsls() { yield return new WaitForSeconds(3); //gameObject.SetActive(false); start = true; } // Update is called once per frame void Update () { if (start) { float posz; posz = Mathf.Lerp(transform.position.z, 0.4f, Time.deltaTime); transform.position = new Vector3(transform.position.x, transform.position.y, posz); } //transform.position.z = } }