using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using FluidDynamics; public class fluidUI : MonoBehaviour { public Slider vorticity; public Slider viscocity; public Slider partLife; public Slider resolution; public Slider simSpeed; public Main_Fluid_Simulation fluid; // Update is called once per frame void Update() { fluid.m_speed = simSpeed.value; fluid.m_vorticityScale = vorticity.value; fluid.m_viscosity = viscocity.value; fluid.m_densityDissipation = partLife.value; fluid.ParticlesResolution = (int)resolution.value; } }