//------------------------------------------------------------------------------ // // This code was generated by a tool. // Runtime Version:4.0.30319.42000 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using Articy.Touhou; using Articy.Unity; using Articy.Unity.Constraints; using Articy.Unity.Interfaces; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Articy.Touhou.Features { public class BuffEffectAttackFeatureConstraint { private Boolean mLoadedConstraints; private EnumConstraint mElement; private NumberConstraint mNumberValue; private TextConstraint mEffect; private BooleanConstraint mIsStun; private BooleanConstraint mIsFlow; private NumberConstraint mNumberValueLevel; public EnumConstraint Element { get { EnsureConstraints(); return mElement; } } public NumberConstraint NumberValue { get { EnsureConstraints(); return mNumberValue; } } public TextConstraint Effect { get { EnsureConstraints(); return mEffect; } } public BooleanConstraint IsStun { get { EnsureConstraints(); return mIsStun; } } public BooleanConstraint IsFlow { get { EnsureConstraints(); return mIsFlow; } } public NumberConstraint NumberValueLevel { get { EnsureConstraints(); return mNumberValueLevel; } } public virtual void EnsureConstraints() { if ((mLoadedConstraints == true)) { return; } mLoadedConstraints = true; mElement = new Articy.Unity.Constraints.EnumConstraint(false, "BySortIndex"); mNumberValue = new Articy.Unity.Constraints.NumberConstraint(-3.40282346638529E+38D, 3.40282346638529E+38D, 0, 0, 0, null); mEffect = new Articy.Unity.Constraints.TextConstraint(2048, "", null, false, false); mIsStun = new Articy.Unity.Constraints.BooleanConstraint(false); mIsFlow = new Articy.Unity.Constraints.BooleanConstraint(false); mNumberValueLevel = new Articy.Unity.Constraints.NumberConstraint(-3.40282346638529E+38D, 3.40282346638529E+38D, 0, 0, 0, null); } } }