//------------------------------------------------------------------------------ // // This code was generated by a tool. // Runtime Version:4.0.30319.42000 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using Articy.Touhou; using Articy.Unity; using Articy.Unity.Constraints; using Articy.Unity.Interfaces; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Articy.Touhou.Features { public class SkillTriggerFeatureConstraint { private Boolean mLoadedConstraints; private ReferenceSlotConstraint mBless; private EnumConstraint mTriggerTiming; public ReferenceSlotConstraint Bless { get { EnsureConstraints(); return mBless; } } public EnumConstraint TriggerTiming { get { EnsureConstraints(); return mTriggerTiming; } } public virtual void EnsureConstraints() { if ((mLoadedConstraints == true)) { return; } mLoadedConstraints = true; mBless = new Articy.Unity.Constraints.ReferenceSlotConstraint("Entity;", "", "None;", "Bless;"); mTriggerTiming = new Articy.Unity.Constraints.EnumConstraint(false, "BySortIndex"); } } }