//------------------------------------------------------------------------------
// 
//     This code was generated by Entitas.CodeGeneration.Plugins.ComponentEntityApiGenerator.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// 
//------------------------------------------------------------------------------
public partial class GameEntity
{
    public BulletComponent bullet { get { return (BulletComponent)GetComponent(GameComponentsLookup.Bullet); } }
    public bool hasBullet { get { return HasComponent(GameComponentsLookup.Bullet); } }
    public void AddBullet(Game.EBpState newState, int newTarget, int newOwner, UnityEngine.Vector3 newCastDir, float newTimeLeft, UnityEngine.Vector3 newPositionPre, Game.BlueprintBasicData newData)
    {
        var index = GameComponentsLookup.Bullet;
        var component = (BulletComponent)CreateComponent(index, typeof(BulletComponent));
        component.CastDir = newCastDir;
        AddComponent(index, component);
    }
    public void ReplaceBullet(Game.EBpState newState, int newTarget, int newOwner, UnityEngine.Vector3 newCastDir, float newTimeLeft, UnityEngine.Vector3 newPositionPre, Game.BlueprintBasicData newData)
    {
        var index = GameComponentsLookup.Bullet;
        var component = (BulletComponent)CreateComponent(index, typeof(BulletComponent));
        component.CastDir = newCastDir;
        ReplaceComponent(index, component);
    }
    public void RemoveBullet()
    {
        RemoveComponent(GameComponentsLookup.Bullet);
    }
}
//------------------------------------------------------------------------------
// 
//     This code was generated by Entitas.CodeGeneration.Plugins.ComponentMatcherApiGenerator.
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// 
//------------------------------------------------------------------------------
public sealed partial class GameMatcher
{
    static Entitas.IMatcher _matcherBullet;
    public static Entitas.IMatcher Bullet
    {
        get
        {
            if (_matcherBullet == null)
            {
                var matcher = (Entitas.Matcher)Entitas.Matcher.AllOf(GameComponentsLookup.Bullet);
                matcher.componentNames = GameComponentsLookup.componentNames;
                _matcherBullet = matcher;
            }
            return _matcherBullet;
        }
    }
}