using UnityEngine; namespace Game { public class LevelNode : MonoBehaviour { private string _cfgId; private string _targetId; private Vector3 _pos; public void SetCfgId(string id) { _cfgId = id; } public string GetCfgId() { return _cfgId; } public void SetTargetId(string id) { _targetId = id; } public string GetTargetId() { return _targetId; } public void SetPos(Vector3 pos) { _pos = pos; } public Vector3 GetPos() { return _pos; } public virtual void OnInit() { } } }