//------------------------------------------------------------------------------
//
// This code was generated by Entitas.CodeGeneration.Plugins.ComponentEntityApiGenerator.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
public partial class GameEntity
{
public BulletComponent bullet { get { return (BulletComponent)GetComponent(GameComponentsLookup.Bullet); } }
public bool hasBullet { get { return HasComponent(GameComponentsLookup.Bullet); } }
public void AddBullet( int newTarget, int newOwner, UnityEngine.Vector3 newCastDir, float newTimeLeft, UnityEngine.Vector3 newPositionPre)
{
var index = GameComponentsLookup.Bullet;
var component = (BulletComponent)CreateComponent(index, typeof(BulletComponent));
component.CastDir = newCastDir;
AddComponent(index, component);
}
public void ReplaceBullet(int newTarget, int newOwner, UnityEngine.Vector3 newCastDir, float newTimeLeft, UnityEngine.Vector3 newPositionPre)
{
var index = GameComponentsLookup.Bullet;
var component = (BulletComponent)CreateComponent(index, typeof(BulletComponent));
component.CastDir = newCastDir;
ReplaceComponent(index, component);
}
public void RemoveBullet()
{
RemoveComponent(GameComponentsLookup.Bullet);
}
}
//------------------------------------------------------------------------------
//
// This code was generated by Entitas.CodeGeneration.Plugins.ComponentMatcherApiGenerator.
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
public sealed partial class GameMatcher
{
static Entitas.IMatcher _matcherBullet;
public static Entitas.IMatcher Bullet
{
get
{
if (_matcherBullet == null)
{
var matcher = (Entitas.Matcher)Entitas.Matcher.AllOf(GameComponentsLookup.Bullet);
matcher.componentNames = GameComponentsLookup.componentNames;
_matcherBullet = matcher;
}
return _matcherBullet;
}
}
}