using UnityEngine; namespace Game { public static partial class UtilPhysics { public static readonly int LayerDefault = LayerMask.NameToLayer("Default"); public static readonly int LayerHit = LayerMask.NameToLayer("Hit"); public static readonly int LayerWall = LayerMask.NameToLayer("Wall"); public static readonly int LayerPlayer = LayerMask.NameToLayer("Player"); public static readonly int LayerMonster = LayerMask.NameToLayer("Monster"); public static readonly int LayerDodge = LayerMask.NameToLayer("Dodge"); public static readonly int LayerMaskDefault = 1 << LayerDefault; public static readonly int LayerMaskHit = 1 << LayerHit; public static readonly int LayerMaskWall = 1 << LayerWall; public static readonly int LayerMaskPlayer = 1 << LayerPlayer; public static readonly int LayerMaskMonster = 1 << LayerMonster; public static readonly int LayerMaskCharacter = LayerMaskPlayer | LayerMaskMonster; public static readonly int LayerMaskStatic = LayerMaskDefault | LayerMaskWall; } }