//------------------------------------------------------------------------------ // // This code was generated by a tool. // Runtime Version:4.0.30319.42000 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using Articy.Touhou; using Articy.Unity; using Articy.Unity.Constraints; using Articy.Unity.Interfaces; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Articy.Touhou.Features { public class BuffEffectFeatureConstraint { private Boolean mLoadedConstraints; private EnumConstraint mBuffEffectTimingType; private TextConstraint mEffect; private ReferenceSlotConstraint mBless; public EnumConstraint BuffEffectTimingType { get { EnsureConstraints(); return mBuffEffectTimingType; } } public TextConstraint Effect { get { EnsureConstraints(); return mEffect; } } public ReferenceSlotConstraint Bless { get { EnsureConstraints(); return mBless; } } public virtual void EnsureConstraints() { if ((mLoadedConstraints == true)) { return; } mLoadedConstraints = true; mBuffEffectTimingType = new Articy.Unity.Constraints.EnumConstraint(false, "BySortIndex"); mEffect = new Articy.Unity.Constraints.TextConstraint(2048, "", null, false, false); mBless = new Articy.Unity.Constraints.ReferenceSlotConstraint("Entity;", "", "None;", "Bless;"); } } }